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> Sink Bombs, Anyone have any ideas?

Skuggan
post Jan 29 2004, 03:07 PM
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Does anyone have any ideas how to build sinkers?
Or have any ideas how they should operate?
I mean you can't load them with explosives but wouldn't it be possible to drop two and have some kind of connection between them and try to dump them over the sub? If they tie up the sub its a hit and the sub is gone!
Would that work? and how many mines would one ship be able to equip?
Or does anyone else have another idea?
I'd like to hear everyones ideas biggrin.gif
since we are going to have a number of subs in our games it would be alot more fun if we could make something that would actually be a threat to them. Not only guessing that we hit the sub but knowing laugh.gif
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Tachikaze
post Jan 29 2004, 06:28 PM
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You are talking about a depth charge, right?
I ahve made them out of metal film cannisters with a hole cut in one end and the thing filled with XXX metal.
Detonation depth is controlled by how large of a hole is in the cannister and how much you have weighted it down.
As the water flows in the XXX begins to oxidize and hydrogen is released. The hydrogen builds up in the cannister and the exothermic reaction of the XXX with the water ignites the hydrogen and Bomb! ohmy.gif
You can also use a small cannister filled with xxx or xxx . Have a fuse on the side of the cannister and have a real depth charge launcher on the side of the boat. Use an electric fude to light the depth charge thrower and a flash ignitor for the depth charge. As the thrower ignites it ignites the water proof fuse on the cannister, throwing it over board where it sinks and detonates.
But this is no fun unless the sub has torpedos and you place your ship at risk.
dry.gif


[edit] No boom recipies please MRCC can not be responsible for how such item are used or the saftey of those that use them.sleep.gif

This post has been edited by Umi_Ryuzuki: Jan 29 2004, 08:11 PM


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Skuggan
post Jan 30 2004, 12:35 AM
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biggrin.gif
mmmmmm Tachikaze
I really like those ideas, are those planes just made up in your head or do have you done it?Have you got any pics?
Regarding the substance and pics you could mail them to me =) that would be great, and off course my subs fire torpedos =) how would I destroy the annoying allies otherwise?? =)
skuggan@bastardracing.com

This post has been edited by Skuggan: Jan 30 2004, 12:37 AM
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baratacus
post Jan 31 2004, 05:40 PM
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rather than use volitile materials and explosives, you might try using retrieveable charges that are waterproof cannisters with an electronic radio transmitter in them. Build a compartment on your sub and Fit the sub with a reciever that will release a bunch of floating debris when it picks up the signal from the transmitter in the depth charge cannister. The water will limit the range of the radio signal so the reciever would have to be close to pick up the signal. when you see the floating slick of debris you declare the sub sunk. You could also make the debris compartment into a module that you can just fit against the sub's hull. That way you don't have to cut up your sub.


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UmiRyuzuki
post Feb 1 2004, 12:17 AM
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I kind of like that idea Baratacus.

Or maybe the mines could be debris mines, that if you hit them, the mines relase the debris, and the sub, or ship declared sunk.

Interesting...sleep.gif


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Skuggan
post Feb 1 2004, 10:57 AM
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mmmm it sounds pretty good, but how are you going to control the distance that the sensor should reach?
I mean just because you fight in clear water shouldn't mean that the bombs explode far away from the sub.
It might be kind of an expensive weapon, I mean if they are going to sink down after the sub even when you miss your gonna lose the bomb
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UmiRyuzuki
post Feb 1 2004, 12:39 PM
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QUOTE ("Skuggan")
It might be kind of an expensive weapon, I mean if they are going to sink down after the sub even when you miss your gonna lose the bomb


They are expensive only if you spend a lot to make them.
Now that there is an idea, think "How can we make them cheaper.".

Even real submarine battles involved a lot of misses. happy.gif


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Skuggan
post Feb 1 2004, 12:58 PM
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hehe yeah but I meant the sinker that had a sensor device and would explode if near the sub.
But I think that I like the idea of some sort of net to capture the sub better. I mean if the sub doesn't have to blow the ballast tank at least its going to be harder to move.
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baratacus
post Feb 1 2004, 10:54 PM
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The hard part about the net sinkers is getting both sinkers to drop at exactly the same time so that the net is stretched horizontally. If one drops sooner than the other, the net will just descend to the bottom in a verticle position and won't trap anything.

yeah Umi, the aplication of this electronic depth charge to a mine sounds like a cool idea too!

hmmm... unsure.gif using little bit-charge electronics, your underwater radio signal's range is about 1 foot from the antennae. that should be about as close as you would need to be (scale wise) with a real depth charge. As far as retrieval, you could weigh down the depth charge cannister by placing an electro magnet actuator inside with the transmitor, and then adhering a magnet to the exterior of the cannister as a sink weight. When the batterie dies and the coil loses power, the magnet releases, and the canister floats back up to the top for retrieval. blink.gif


OMG! I want to start building some prototypes now! I get so distracted!

This post has been edited by baratacus: Feb 1 2004, 11:02 PM


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UmiRyuzuki
post Feb 1 2004, 11:52 PM
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Well the mines could be mechanical also, so that you wouldn't need to do anything but hit it.

Also, for a net, or string (draped depth charg) you could release the first weight as you approach the submarine, and then the second weight after you pass over the sub. The string, or net would then drop over across the top of the submarine and stall, or sink it. happy.gif


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baratacus
post Feb 2 2004, 12:06 AM
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true, thats the nice thing about the mines, the real ones triggered on physical contact, so you don't need to do the whole electronic transmitor/reciever thing. A mechanicaly triggered debris release container might make for an interesting mine field.


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Skuggan
post Feb 2 2004, 01:24 AM
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Im begining to like this, sounds like you are getting near a very nice solution, altough for me I think that umi's drop with a net is the best against subs for us, because I don't think there is any boats where we are going to play so we can't fetch the mines that float back up, but against other ships the mechanical mine would be a great real mine, kinda like umi's mine laying except for the string =)
also I think that the depth charge with a string is much easier to drop on the sub since you can control it better(just my opinion) =)
but the mechanical one is should be a real realistic one.
very nice I must say =) more more.... =)

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baratacus
post Feb 2 2004, 03:20 PM
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crazy head! you are controling a fleet of warships! laugh.gif use one of them to retrieve your spent depth charges!

I'm thinking all the micro electrics are in the reciever part of the micro rc cars... therefore your transmitor on the RC depthcharges would have to be in the subs, and the recievers in the charges. This way you could make the floating debris release from a triggered depth charge and the floating debris could remain attatched by a teather to the cannister for retrieval later on.

its time for another Baratacus Diagram! biggrin.gif


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Skuggan
post Feb 2 2004, 03:44 PM
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Hehehe man that diagram rocks biggrin.gif
it really looks great, I wonder if it works as good? tongue.gif
Hmmm call me stupid but how is the depth charge going to float up to the surface ones it has/or hasn't hit its target?
how big is this depth charge going to be?
I must say that Im really impressed by your fantasy and also your skills to put it together smile.gif
I wish I could manage to create some of my planes, but thats the problem a lot of ideas and stuff, but I don't have the imagination to put it together dry.gif
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baratacus
post Feb 3 2004, 06:09 AM
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The canister is dropped overboard and sinks lid side down. The lid will be made of heavy metal to weigh the charge so it sinks.

the coil holds the magnet in untill it recieves a signal from the transmittor to release, or untill the battery runs out and it releases.
The spring then pushes the magnet to the end of the actuator tube where it kicks the trigger.
The trigger releases the pin holding the lid's release mechanism, and the lid falls away to the bottom.
After the lid weight is released, the can will right itself as the weight will all be in the wattertight compartment with the electrics.
The payload compartment, now facing up, will release its floating foam debris. The debris will be all held together in one mass, and teathered to the canister.
The canister could then be retrieved by scooping up the debris field and hauling in the teather.


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